Drag a box or click a unit. Right-click gives orders.
The match runs on while this is open — there is no pause.
Match over — Esc to leave
Doctrine
Three picks, one per slot, any time. Every pick is a trade and both sides are told what you take.
WWIII
The expensive thing shoots down the cheap thing, and loses.
Four powers · eighteen minutes · the 2026 battlefield
You play the USA. A real opponent, told to wait.
Pick a side
Campaign — six missions, one mechanic each
What is different about this one
Magazine, not just money. Interceptors and guided rounds are paid for out of a second resource that regenerates slowly. A defensive position is a bank account being drained.
The spectrum is ground. Jammers claim territory. Radio drones that cross a hostile bubble lose their link; guided rounds scatter. Fibre-optic drones are immune and pay for it with a cable.
Being seen is the default. Fog asks whether you are emitting. A radar on doubles what you find and triples what finds you.
You upgrade time. Every shot passes through detect, identify, task, effect. Command vehicles and relays buy earlier, not harder.
Decoys are a real unit, drawn as the thing they imitate until something engages them.
Best with a mouse. It works on a phone and it is honestly worse there.